marmoset toolbag render on the left and Chelsea Trousdale artwork on the right
Sculpt is based on artwork by Chelsea Trousdale. Sculpting was in Zbrush, retop in Maya, baking and rendering in Marmoset Toolbag, and texturing in Substance 3D Painter. The Maya plugin MASH was used to generate the placement of the purple pebbles and then manually adjusted. For models that have a black outline I used a technique were I duplicated an extruded mesh and reversed the UV projection. The cell shading lighting was achieved using a cell shader provided by Lee Devonald and can be found here
Software Used:
Zbrush, Maya, MASH, Substance 3D Painter, Marmoset Toolbag
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